Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Saturday, January 9, 2016

Bishoujo: Juri Han


A bit late on reviewing this gal since she was from the 2015, but, better LATE than never, right? Regardless, she is my last statue from said year and let me just say, I have been wanting this psychotic Street Fighter for a long time now. Being the sadistic version of Chun Li(who also has a Bishoujo which I have yet to buy), she is indeed a worthy addition in the Street Fighter realm in my humble opinion. As a Bishoujo Juri Han has a lot to offer. Let's take a look at that, shall we?






















The box itself is a pretty standard Bishoujo box that we have seen before. This box however is black as if it's some kind of special edition. I've only seen black box for Bishoujo when it is a variant (like repainted Batgirl), but I suppose the change of color of the box doesn't do much to alter the figure itself since boxes hardly affects a figure's worth. So with that said, let us take a look at the figure itself.


Juri is a beautiful Bishoujo. Juri already has that appeal to her as a video game character but Kotobukiya does a superb job capturing that sex appeal in her statue form. This pose is perfect for Juri--an amalgam of her promiscuous ways and the whole "That feels good doesn't it while I break your spine with my foot?". The detail of her 'loose' clothing with her pants and the sash is amazing!



The paint job is beautiful! Every detail that Juri has definitely is in the state! I've always liked her design in all aspects so to have a Bishoujo be a full on replica is always amazing.


And again, I'm going to comment on Kotobukiya's ability to make 'aggressive' stance mix in with sexiness. And speaking of details...


I truly love that spider clinging on to her body! Sculpting is always superb on Bishoujo's part and it is appreciated through and through! I'm so glad that they didn't short hand any off her distinguishable costume perks!


Some gripe about her tongue posture and I think it fits. Juri is the type to get aroused by the pain of her opponent and I think that's one of the ways that can show that kind of elation. One thing is the I wish her 'glowing' eye is somehow incorporated here like perhaps an alternate eye? Oh well, I guess they must have thought it would have taken away from her beauty. One thing that I must say I 'dislike' about this, and it is a minor qualm and not even the statue's fault; her hair design. I like it, but I think her hair down could be better. Again, that is character design.



For display options on her stand, Juri comes with two transparent pictures that can be placed under her stand (very similar to the way one can with FemShep Bishoujo). I was thinking of using the Street Fighter logo but decided to just use Juri. I think it is better.


And I finally got the chance to update my Street Fighter shelf! Doesn't happen very often with how much I do not collect SF related figures (as much as I am a fan of the game, I should have more).


In conclusion, Bishoujo delivers again with another favorite character of mine and a fantastic statue! Very in character! Sexy! Dangerous! Anyone who is  Street Fighter fan and uses/loves Juri would get a kick(get it? A kick?!) out of this! I'm a Bishoujo fan and a Street Fighter fan and even I refrain from getting the other SF Bishoujos but Juri I had to get and I am NOT disappointed. She really makes me want to have the other Bishoujo SFs now! Regardless, great addition to 2015's line up for statues! 

Sunday, February 9, 2014

Damsel of the Month:



Name: Morrigan Aensland

Game: Darkstalkers, Marvel VS, Cross Edge


Some Words:
 There isn't a whole lot of bondage out there(ones that don't gross me out) for Ms. Aensland. Why is that? It's pretty simple you know! Morrigan is not the submissive type! She is a freaking succubus who wants to rape anyone she deems worthy to RAPE! She may be considered as the main protagonist of the Darkstalkers series and maybe she played a good role in Cross Edge, but the simple fact is that she is a freaking demoness! She is a freaking succubus! Like straight bad to the bone®! She rapes people while they sleep using their own fantasy against them(hmmm… wonder if these bondage pics are just meant to tantalize a few of us so she can rape us)! So why is that a dominant-dominatrix-demoness gets the slot for the month of love? Well, the simple fact is that don't we all love to control and dominate one who puts herself in the position to be on top all the time? I think this month Ms. Aensland should sit back, relax in her bonds and just let us take care of her.

Art by BlackProf; go to DA to see more!
Capcom wanted to step out of the martial arts theme for their fighting game(that's kind of an oxymoron) so they created Darkstalkers, which consists of legendary monster folklores from all corners of the world! We have Vampires, Demons, Space Ghosts, Lycanthropies, Abominable Snowman, Creature of Black Lagoon, freaky creepy lady ghost, and of course we have the Succubi who is Morrigan herself(a few more monster character genre that I didn't list). Character designs are questionable for some and if we just take away from Morrigan's beauty, her outfit really doesn't suit her. Maybe she should be more demonic rather than… ah hell. It fits her!


The fighting game had its own unique taste to it since the monsters all had peculiar moves and one even more distinct that stood out for me is Morrigan with her wings being able to turn into jet packs and gigantic laser machine gun! And for those of you who are into mummification, there is the mummy character that does just that as a special move: mummify, as the picture on the corner shows(burnup19 from deviant art). There were a few interesting things about that game and some characters became popular enough to carry over to the versus series and other games; Morrigan in particular became the "Chun li" of the Darkstalkers as she cameos in ALL the "VS" series and was even a playable character in Cross Edge(along with Dimitri and Lilith!). Maybe it's the sexual tendencies or maybe because she is almost an exact copy(move wise not aesthetically) of the Ryu and Ken genre, needless to say she gained enough momentum for DiD lovers!

Morrigan is a sexual icon as her role as Succubus implies. If that wasn't enough to insinuate provocativeness, Morrigan has Lilith(a story I'm NOT too familiar with) who is almost an exact copy of her(Ryu, Ken, Akuma, Dan… etc), whom she "shares" a victory pose with.


And yes, that is an actual in game victory pose! So suffice to say, this created a few fan art in the hentai/DiD world!

art by Zabzarock of DA
Let's add more to this!


Here's a reverse for once! By Girltaker from DA.



And if she isn't chaining up and licking poor Lilith to her heart's desire, Morrigan shares the bondage scenes with her according to this commission(and a few more somewhere in the world wide web).

art by: Sanperson of DA
And Lilith is not the only spotlight she shares her bondage with:

art by GreenLeona of DA
For a main character, this gal doesn't seem to get a whole lot of bondage time on her own, does she?


But it does make sense though since she is the dominatrix. I mean I have found a couple of things online that has some bondage scenes with her but it's just down right disgusting so I picked the ones that are still fitting with my taste. But truthfully, as much as she is the dominant one, I really think that deep down inside there is that submissive side of her that just ADORES to be bound and gagged and taken into someone's more than capable hands! But if anything else she is the fantasy distorter; sensually send someone into overload and then take their soul and eat them up to whatever whimsical and dastardly way she sees fit! I guess which is why in the month of love, the gal deserves a break and get some loving(Heart-y art is by jitan777 of DA)! I mean…


The art above MORE than implies that she is in dire need of some bonding time!


Or she can apply some self bondage with her wings….

art by AnimCaptor of DA

So in the grand scheme of things, Morrigan doesn't have a lot of bondage scenes on her own, or enough of it. But that doesn't mean she doesn't deserve the month of LOVE! Maybe we'll get more commissions or just some fan art love of her in bondage in the future so I can update this set.


Here's to hoping. Much love folks!!! =)

Tuesday, September 10, 2013

Bandai Tamashii Stand (act 5)


It took a bit of time for me to give in into finally purchasing one of these. As a collector who is very fervent about displaying my collection, sometimes the dull 'standing' pose gets boring no MATTER how articulated the figures are so sometimes depending on stands is a given. So this is my VERY first purchase that is just a stand(pun) alone Display stands. From Bandai, this Tamashii display stand is more or less directed for imports. Suffice to say, there was a bit of a gambit when I decided to get it for the sake of my Marvel Legends. But that gamble paid off well enough and for the price, it comes with three so more or less the purchase is a success.


While there are a lot of characters in my collection that possess the ability to fly, certain ones can stay in the 'standing' pose because they are stable and articulated enough. For the 'flying' ones that just don't comply to the way I want them to or is just plain and ridiculous without flying(Wasp is one), then this stand came in handy! Sadly, it IS as transparent as it can get unless I have a dull white background. Suffice to say, it works well enough.


As I was saying earlier, it's more or less directed to imports so figures like Revoltech and such usually have a lighter frame to them. Luckily for the purpose I wanted it for, these stands came with two optional grip! That and their joints that are articulated are sturdy enough to hold the weight of the One I initially had in mind(Jean Grey). Wasp was also in mind to begin with but since I didn't really like the character or the toy THAT much I really contemplated whether or not she was going to get one of these stands... my decision came to the fact that Wasp has wings and well... she kind of needs to fly. I didn't bother trying them on a heavier ML like Iron Man or what not since I have this feeling it won't bode too well. Perhaps I should just to see though.


These are the stands that I have that help create the 'magic' in my game room. From left to right we have the Revoltech Eva Unit 2 stand, The Toybiz Stand(War Machine), the new stand, and of course the Square Enix playarts stand.

Eva unit 2,  War Machine, Spider-Woman, Mai Shiranui
While the first three stands are indeed made for flight and action, the playarts stands more or less are the best for neutral 'standing' stance and some limited flying pose; or jumping. Well, that's my comparison and my review. For my opinion, the stand does good and as long as I don't OVER use it, I believe it will hold its own. Might get more of these later; for three in a pack, NOT TOO bad. Amazon sells it for a decent price. I recommend it. 

Sunday, June 16, 2013

Update!



Ada Wong's Month

Just cause this Damsel deserved a bit more of a detail. That and it was my first Monthly 'issue' so it lacked a few exuberance. 

Wednesday, April 24, 2013

My Words On:



Story/Plot: There is something innocently attracting about the way this story goes. A nation distraught from the menace of an ancient dragon who recently woke up from its slumber. In times of despair, fate takes play part and a chosen one known as the Arisen will be summoned to lead hope into victory. Aside from his/her prowess to aid the Arisen in the strenuous road, s/he will also have the skill to extrapolate the means of summoning 'Pawns', warriors with no humanity despite them having external of such. Through the Arisen's endeavor of slaying this juggernaut of a beast, s/he will encounter politics, betrayal, innocence in need of helping hand as simple as an errand, diabolical ploys of cults, and glory awaiting to be held! Beyond all the mishaps, the Arisen must find it in him/herself to endure and accomplish what s/he is born to do and that is be the dragon slayer!



Simple and cliched of a story. This theme had been used many times before but again, redundancy CAN be enticing if done right. Dragon's Dogma doesn't exactly bring something elating to the whole concept however it doesn't exactly falter completely. It has a good twist and turn here and there that gives it a noteworthy score. The story and the way it unfolded wasn't my main concern truth to be told when I was playing the game, but again, it didn't make me cringe. There is in fact a few twists(cliche still) that plays part in this game but in my opinion holds a bit of zest that I can't exactly discharge. This game tried in the plot and it isn't THAT bad.  I've played worse stories and plot in the past.

Though pawns and side characters(NPCs) Have very little difference. Their roles aren't the zenith of RPG character ordinance! 

7/10

Gameplay: So this is where this game makes it stand! Dragon's Dogma has a very unique sense of gameplay that reminds me of a hack and slash genre(something like the older Devil May Cry perhaps) and Dragon Age II(with the RPG elements and such). The term 'action RPG' really does apply to Dragon's Dogma, and to those who are dissuaded by MANY bad criticism from this game may want to take a chance at it simply out of gameplay. Now I'll be the first to admit that in the beginning it starts out slow and getting used to the rhythm of the control wasn't entirely elating for the first hour(and there were factors as well that I will talk about such as the graphics and the voice acting). But once the hours roll on by the exuberance of this game is more than apparent; least for me.


Now the norms of a lot of RPG is being able to create one's character to however one's mind can fathom(with limitations of course). Dragon's Dogma has your standard like Skyrim but a little bit more. Height, weight, more various hair style choices(DLC offers more too if one has the buck to spend), as well as voices are all in the palette which Skyrim, Dragon Age II, Mass Effect, etc. don't usually have. If you are very avid with character customization like me this is a major plus! Armor and apparel also makes a LOT of difference in how one's character's aesthetics would turn out to be and depending on the class, the clothing options of course varies.


And a common thread found in the majority of RPGs are 'job classes'. The generic ones are of course the Warrior(melee, juggernauts, or what nots), the Wizard(spell casters, healers, etc.), and the Thief(fast, agile, physical long range fighters, and so forth). Dragon's Dogma provides that and they have renamed them as 'vocations'. Now the interesting thing is that the fancy word for 'job/class' isn't the only thing that is unique but some of the classes one is able to pick as well! Magic Archer and Mystic Knight may not be original but it's not an aberration that is commonly used and they do indeed make a difference in gameplay! And the great thing is that the player isn't bound to that ONE vocation. S/he will be able to shift(for a cost) their vocation, thus changing their skill any time they are at an adequate place to do so! While I mostly explored the 'Thief' based class, mages and warrior were also available for me on the whim if I chose to do so.


Now that we have dictated what our character would look like, sound like, and how s/he will do battle within the realm of Gransys, getting into the meat of the combat gameplay is very similar to a hack and slash game that is highly influence with

some RPG elements. There is two melee buttons which are light and strong attack, a jump button, and depending on the class there will be an alternate weapon that is activated by the L1 trigger(for ps3). Combinations aren't that intricate so don't expect light, strong, strong, light(etc) combinations. For the class I picked, it was mostly a lot of light button continuation and occasional hard hitting attack. Now that doesn't make the combat innovating, I know and the beginning I was starting to feel like it might have that fault that Dragon Age 2 'had' that most people had qualms about and that is button mashing. Now I can't exactly refute that I didn't do a whole hell of a lot of mashing, however as the game progressed and I learned more skills and changed vocations, the game diverged a bit more.


I found myself relying on skills that would be adequate for situations and enemies/situations would dictate which skill is most important. As a Magic Archer, I had elementally imbued arrows and some enemies are weaker to ice than others. Of course there are those who are completely immune to the said element so I may have to depend mostly on my other skills that don't concur with Ice, or whatever it is the enemy is against/for. Some skills transition rather well so jugging or combinations are existent! Now skills and hack and slash aren't the only things that would make things a bit easier and raise the fun factor a bar(or two for some). Enemies can be grabbed by the player or his/her pawns and be helpless for a few moments to be mauled with melee or magic with no ramification for the grappler. Gargantuan enemies like the griffin, the chimera, or a dragon(or THE dragon) are obviously a bit too large to be subdued so grabbing would result in scaling the said creatures which also allows the player to slash away without harm to health but stamina decreases.



Like I mentioned earlier, I pretty much just used the Thief based vocations(Strider, Assassin, Ranger, Mage Archer) so I might have less experience on the gameplay because I'm sure that the other vocations play a bit more differently. However I got to see a bit of the 'feel' with the pawns that joined my ranks(on side note, the player is allowed to create one main pawn whom I made into a Warrior; one how uses a gigantic blade that requires both hands to be wield it). Magic casting Mages/Sorcerers and Sword wielding Warriors who joined my rank are able to display the joy and the effectiveness of magic and sword joining the fray of Dragon's Dogma's erratic RPG gameplay. The art of magic seems to delve a lot into charging while melee of course just has a lot of button mashing with some timed skill button input; Pawns as an AI may have less than prudent actions half the time, however when the mages imbues the player's weapons with element, or when the sword wielders keeps an enemy distracted while the player tries to regain his/her composure, the justice for their frequent incompetence is somewhat refuted.


Again the gameplay is where this game exudes its potential in its entrance in the gaming world. While still somewhat premature and not entirely the most innovative, it does has its own flare that gives it enough a fun factor that started out mediocre and eventually became addicting for me.  Players who is searching for a game with an RPG ambiance but trying to stray away from the usual tactics of turn based or what not, this game is worth a peek. With sidequests a plenty, creatures who are as meek as goblins and bosses who are colossal like Dragons, combat that can be mindlessly fun as button mashing to the seldom QTE responses, this game for sure is noteworthy as an RPG if we are speaking gameplay wise.

8/10


Graphics: I put this game in and felt like I was playing ps2 in its pinnacle in regards to graphics. Suffice to say, that does not sound very good; in truth, it does set this game lower on that bar. First I'll cover the opening cut scene with the prominent Red Dragon that the Arisen will have his/her inextricable fate with. That part wasn't impressive but it was to the point of expected caliber. The in-game graphics is what shunned me out a bit since it really did remind me of my ps2 gaming days. Now sadly I may be a graphic-whore to an extent, but to my defense, I have to visually be able to say 'okay, that's a goblin not a pixel', and by no means was Dragon's Dogma that bad, but was merely just making a comparison. Basically I'm not looking for almost always cut scene caliber, but what I do want is 'standard' in this day and age.


It took sometime for me to really not mind Dragon's Dogma's aesthetic appeal. Grainy areas, mundane special affects, repetitive monster designs, and the atrocious NPCs kills the games credibility, but overall I managed to look pass that. As I mentioned in the previous two sections, there was something enamoring about the story despite it being bland at first and the gameplay offered a lot of saving grace that the graphics didn't stay potent in what it lacks. At least the facial designs could have some potential visage unlike Skyrim where female elves are almost always too masculine.



7/10



Difficulty: I'm not going to try and exonerate myself from my frequent deaths in my first few hours in this game. It wasn't my brightest gaming moment! I would like to blame the said deaths through my inexperience and the fact that I feel as if the level wasn't entirely evened out; at least not the player versus the world in the first few hours or so. Strategy would be prudent; knowing how to pick off enemies would also help a whole lot; knowing what areas to walk into also had something to do with decreasing deaths, and for me, once I got the rhythm of enemies and how to take advantage of their sometimes lacking in AI intelligence, then things got a bit easier. Gaining certain skills that when in sync with my combat preference also helped a whole hell of a lot as well! Being the dual wielding melee and archer, I found that times were easier from afar(and required to be from a safe distance) then there were those moments were there WAS NO choice but to be up close and personal! Still, the transition was fluent and suffice to say, fun.

There were a variety of enemies and for the most part, there were patterns to be memorized to be able to really deal with them efficiently. The more the player progresses through the game, one would realize that there would be beefed up versions of past enemies with enhanced defense and attacks stats and perhaps given a new skill that would pose as a nuisance or at some cases these said skills would be a health killer! Some of these more unique enemies have certain 'weakness' that the player and his/her pawns must focus on or the battle will naught be for the players' advantage.


Healing came in the forms of items and magic, though with how 'slow' some of the spell casters, I found item was a bit more effective more often than not!  The 'weight' never did once encumber me to the point where it hindered combat so I was almost always safe in remedies. A norm for any game is that when the player's main character's HP depletes to zero, game is over(a rather rhetoric statement, though games are changing in regards to structure, so I felt the need to say that); for the players' summoned 'pawns', reviving them would be on the whim of a button! Even though some bosses were leaning on durability and are able to kill my pawns, reviving them was almost always NOT an issue. Some did act as bait far too often(yes, it's a skill to be bait) so suffice to say, some pawns died more often than me.


Speaking of Pawns, the player is able to make one MAIN pawn, however s/he will be able to summon two more pawns in addition, so a total of four adventurers altogether! The pawns could be 'AI created' or could be a spawn from another player's game data! And here's what factors in to the difficulty: there is no level inhibitors! One can summon a pawn whose level is higher than your level by five, ten, twenty... etc! One would be able to capsulize that a player who is only level 20 can have a powerhouse sorcerer at level 60 if one REALLY wants to take that route. I never went overzealous with that little loophole in the pawn system but I did summon pawns 3-5 level higher than my own. It did make a difference but not a gigantic chasm to say that I 'cheated'.


Accumulate hours, get the rhythm of how one wants to play through vocations and skills, purchase the proper equipment and upgrade, be prudent in enemy tactics, and hiring the adequate pawns and this game could be a breeze! That doesn't vindicate the notion that there is something broken with the game's AI(both enemies and allies) and that the level equality isn't entirely leveled. Still, the challenge was there, it's just a matter if one wants to make it more prominent.

7/10

Voice Acting/Audio: I don't want to flat out say that the voice acting was terrible. It fluctuated in zest and passion, that's for sure. Some voices were bland and sounded too monotone while there are those ones that are assuaging the not so likable actors. Most games have their good, bad, and ugly actors in regards to voicing, but what I do have qualms about is that the damn pawns are with me for hours on end and they are rather redundant with statements! They repeat the same damn thing! And not only that, they echo each other! So you mean to tell me this pawn that I summoned from this side of the world wide web has the same exact words as someone from this freaking corner?! Are we serious?!

Every single actor said the same thing more than once. Shame.

Moving on to the music. It was probably more appealing than the rather monotonous voices that was serenading my gaming time. There were moments when it was somber and quite illustrative of the somewhat enamoring surroundings, then when it was some colossal beast like a Griffin or the Dragon, the music would shift to something a bit more upbeat and adhesive to the ambiance of the fight. There were a few offbeat things like the opening j-pop'ish them, and then some rather oddball vocals that will almost always be at the very end.

Sound effect for monsters were convincing enough despite lacking in aesthetics.
7/10

Overall: 


I came in to the game expecting a new breath of fresh air within the genre of Jrpgs and I entered somewhat abhorring what I got myself into. I then shifted to confusion and ambivalence. That shifted and what was once a thought of mine to think that I wasn't going to be pleased became an erroneous frame of mind because this game actually proved its mettle for the simple enjoyment of the gameplay and the enticing enough story and plot. Again, this game has its major flaws as the scores I had give it would surmise. The story at times was discombobulated and needed a few more things to line up the uneven story telling. While the gameplay was indeed its highlight, there are holes with it and the act of fast travel wasn't entirely suitable for this day and age(one I think they remedied in the second one). I already mentioned the distortions with graphics and voice and such, so suffice to say, I had a few let downs, but all in all it was a great experience.

I won't say steer away from this game for the flaws, but I won't tell anyone to expect the greatest game. It's a pretty decent price now and I believe most copies of 'Dark Arisen' comes with both games(Dragon's Dogma I and II), so I believe it's worth a try!

For sure not a game that would make one commit seppuku!
7.5/10

Side Note: It was good enough for me to buy the second one. Now if only I can find the time to play it!!!