Showing posts with label Video games review. Show all posts
Showing posts with label Video games review. Show all posts

Friday, July 12, 2013

My Words On:


Story/Plot: There is a lot to say about a character that has the ability or the knowledge that s/he is in a video game/comic book. It's a very volatile idea that could either be FOR the character or against him/her, and for Deadpool's case, it has a bit of a receptive fan base. Something MUST be working for him since he is one of Marvel's cash cow; sometimes they are a bit overzealous on their usage of him. He can be up there with Wolverine and Spider-Man. Needless to say, High Moon took on the notion that Deadpool knows that he is in the game the whole entire time; in fact, he is in there making the game the whole entire time so, suffice it to say, it's a bit weird but in some oddball way, it works; kind of.


The game throws in a plethora of Deadpool fan service. Anyone particularly knowledgeable or at least have a vague idea of who and what Deadpool does will feel right at home when playing this game. His more prominent Marvel characters that he interacts with like Cable, Wolverine(of course), Domino, and Death are all in the game and enduring Wade's not so practical way of dealing with dire ordeals. And by the way, if one isn't familiar with any of the Marvel characters that he interacts with, there is a rather comical and a bit over the top(sometimes in a good way) 'few words' from Deadpool. Cable's is particularly my favorite one.

Who the fuck is that?! It's FUCKING CABLE!
The plot leans on the insipid side with an X-Men Villain(Mr. Sinister) defeats the X-Men, makes clones to take over the world, a man out of time comes in to warn Deapool(out of all people) about it and it's up to him to deter the future he has seen. Seen and read this a lot in the Comic books so a bit of a yawn, however it's the way Deadpool deals with it that makes it unique and at some aspect, entertaining. Truth to be told though, if it was just a norm, stoic, or the antihero protagonist, it probably would've been very boring but the saving grace is again, Deadpool's endeavor on making sure that 'his game' succeeds and gets all the attention in the world. Other than that, it's not that special.



7/10

Gameplay: I wish there was something that REALLY stands out with this game in regards to the gameplay, sadly, not so much. In a time where hack and slash and shoot them up games were rare, Deadpool might've gotten his wish of having a really awesome game, however since it's a now kind of game, Deadpool is contending against God of War, DmC, and even against his buddy's 'most' successful game, Wolverine Origins.



Melee is of course expected when someone has two blades adorning his back. While he has his classic katanas, Wade is also given two other melee weapons(which I didn't use because the dual katana look is what I was going for). Combinations between light and strong buttons are present. Blocking and evading are also in play which of course adheres to how Deadpool would deal with such(or doesn't). Combinations can be purchased through killing enemies and the flashier the kills the more points one gets to be able to purchase upgrades. When worse goes to worse up close, there are always the 'super moves' that one builds up through momentum. Again, getting DP points and purchasing skills will allow Wade to gain some of these lethal and wacky moves.


One can't have a true feel of a Deadpool game without the usage of guns, and Deadpool has access to them on the whim. I delved into the four he is allowed to carry with him, and then of course once in a while he can take hold of the bigger guns that are either part of a vehicle he uses or dropped by his enemies. Bullets aren't infinite and one has to be really a bit conservative at times; but replenishing his guns aren't that strenuous of a task since his enemies drop them like crazy. And the one gripe I have is that there is no cover fire! With the amount of gunfire that one runs across, having that option would make long range fights funner! More often than not, I always jumped into his blades which for the most part, one can almost get away with that. Oh yeah! He also has grenades, flash bangs, bear traps... etc. They weren't that useful to me, honestly.


Deadpool also adds in a lot of other elements of past games. 2D side scrolling makes an appearances and of course adhering to the comical ambiance that this game puts out. There are insane little 'side quests' that Deadpool delves into that is almost... well, if it isn't Deadpool it would completely throw me off from the game completely. You know there are a whole lot of QTE's but it was all lost in the insane and sometimes none coherent events of this game. If one just pays attention close enough and/or listen close enough, there are a myriad of homage and barbs towards older games. Since we are on the none cohesiveness subject, did I mention there are also stealth kills? It's really just another show case of Deadpool's not-so-serious way of dealing with his opponents, really.


In the end, Deadpool lacked a lot of things in combat and the other side stuff that usually enamors me about the game. Again with how much is crammed into a game, I would've been a bit careful about it, but simply because it is about Deadpool, I suppose I can forgive it. But a lot of such humor and persona did get a bit too much so suffice it to say, it wasn't the funnest game. With that...

7/10

Graphics: Honestly, it's one of the highlights for me in this game. And by no means does it do something ABOVE the norm of gaming aesthetics, I do take solace in the fact that it is impressive enough to stay on par with expectations. Deadpool looked like Deadpool, Psylocke had the great physique of a british woman stuck in an asian body, Domino i hott... blah blah blah. The "Comic CGI" was a good enough art for me to enjoy. Even the silliness that are rampaging about did its job to stand out within the gore and the explosions.

Yup. Deadpool has a '2 chainz' outfit on.
Voluptuousness is everywhere when it comes to Deadpool and of course his game pays homage to that. It is HIS GAME as he exuberantly pointed out the whole entire time. I wasn't at all disappointed with the visuals of this game one bit so at least on that side of the coin, I had a great time.

8/10

Difficulty: I don't think this game was necessarily HARD. There was only a spot or two that I found myself stuck for a few plays. Though the camera angles are a bit unreliable at times which made certain parts a bit more annoying than it should be. Deadpool's healing factor does have a moment or two that it stops, which if the player allows himself to be bombarded for far too long, dying is an option. Though it's nothing like hiding behind an area where the enemies' trajectory isn't hitting.

Yup, I've died a bit more than I want to admit.
Basically it's all about getting the timing down, which on its own isn't too hard. Upgrades are a must so be as whimsical as you can in combos(the variety is there; they're just not as fun), remember switch guns when one runs out(duh!), and of course look pass all the insanity of the game, then you have an easy time. Other than that, enjoy the time that Deadpool is a pervert.


7/10


Voice Acting/Audio: I had a good laugh every so often listening to Deadpool and all his wacky ways of seeing his 'world'. The same voice actor from Marvel Vs Capcom 3, Wade Wilson vocalized himself as the Merc With The Mouth rather well in this game. Though sadly, everyone else was bland and not entirely astonishing. Well, I must give credit to Logan's vocals though he did sound like the Canucklehead that we know. Adequate enough for the snikt'ing patrol, I would surmise. As for everyone else? Well, Sinister's voice didn't stand out, Rogue was mediocre, Psylocke said one thing and she was 'meh', don't remember Domino's, and Cable was off in my ears... suffice to say, VA wasn't a highlight for me. But to have Deadpool right on would equate to a good enough standings.


The audio in regards to background music and sound affects fluctuated in mood so I can't really pinpoint a time I did or didn't like it. Honestly, I would put it on the same wavelength as the voice acting. Not entirely great nor is it entirely bad. There is that boat scene where I enjoyed the classic music played as it serenaded Wade and his lover, Death. But other than that, I'd say it was a little bit above mediocre.

6/10

Overall: I can't sit here and say I had the best experience in a game that I thought would have a very promising return. Just this review alone was a in intervals and I took just as much break writing this as I did playing it. Truth to be told, it didn't do anything to stand out for me. Maybe because I'm not THAT big of a Deadpool fan, but still, I feel the gameplay really lacked something to stand out. Was it fun? Yeah I'd say so. It gave enough fan service to get me to chuckle or sit down and want to keep playing to find out what happens next. But only in some parts, most of the time it wasn't captivating at all.


It was for sure a Deadpool game and anyone who even has a remote idea of how Wade Wilson processes things in the Marvel Universe would get a good service out of this. If you abhor the Merc with the mouth, then this is for sure not something you should find yourself playing. There are plenty of flaws, but again, I'm more or less going to say I had the laughs and the pleasure of seeing the X-Men and Deadpool together in a much different atmosphere. Suffice it to say, replay value? I don't think I will pick it up UNLESS I am REALLY desperate to play something like this... so with that said!

CRASH!!!!!

7/10

Monday, May 6, 2013

My Words On:


This is also a somewhat new way of reviewing since this game is a 'revamped' version of a game I abhor with a passion from last year. So some of these sections may be terse in words or I may just be citing the older review because they didn't change much.

Ninja Gaiden 3 Original Review

Story/Plot:
Nothing new; same old song.
I will keep the same score on this one since the story had very little flare to it in my opinion. Seems to be a whole hell of a lot more moronic Shinobi discussion from what I remembered. Though the very sparse addition of Ayane's point of view adds a little bit of smirk within me since I am enamored by the highly too immaculate visage of such kunoichis. Wish Kasumi and Momiji had their own story line or at least Ayane having a few more levels for her than just two.



4/10

Gameplay: Some of the things that were really lacking in the original release of NG3 was what made the second one really fun and that is the various weapons that can be accessed on the whim. The original NG3 only had a Katana to be used and only one magic to use which made it rather insipid and repetitive thus becoming BORING even for someone like me who enjoys such mindless hack and slash. Thankfully Razor's Edge brought back the assortment of weapons(most of it, I believe two are missing like the Tonfa and the Chain Nunchuks) which is of course makes Ryu's endeavor far more enamoring!

The addition of 'level up' was also added and far more intricate than NG2 where one can only pretty much implement addition to Ryu's weapons through Muramasa's shop. Health and ninpo(magic) can also be upgraded as well by accumulating 'karma' points. These said points vary in regards to how one performs in battle, combination, kills, etc. etc. There is also an overall grading system at the end of the level which again will vary in regards to how one does in the said level; One can pretty much customize him/herself since techniques can also be bought as well as costumes! For obvious reasons, Hayabusa's skill grid is much more meticulous than the ladies'. But again, implementing this is prudent since last year's version of this game was really lacking in variety!


As I already had stated more than once, Hayabusa has some extra cast to join the fray of disemboweling creatures and spider ninjas alike! Ayane, Kasumi, and Momiji will be the femme fatale of Ninja Gaiden 3 Razor's Edge and that to me is more than a plus! I enjoyed Ayane and Momiji a whole lot in the prior game and having them once again as playable characters(even if Momiji and Kasumi are only through trials and level challenges) is indeed a way to add some zest in a game that was lacking so much. With Kasumi being a fresh new playable face in the Ninja Gaiden series, it only elates me even more to say that using her adds a definite longevity for one who is highly enthused with this kind of gameplay and/or is a big fan of the recent Ninja Gaiden games.



While in the grand scheme of things the four players all have one canon playability, they do offer a very distinct difference in the way they perform; timing, combinations, and range all have a key influence in their performance. While their speed may all be equal to an extent, I know for sure that Momiji isn't as translucent with enemies as say Kasumi is. Also some of their skills and abilities create a gap in their similarity; which in turn goes hand and hand in the fun factor of the said kunoichis.


I guess one can fathom the distinction of each character like Ryu's weapons. All of them have a very basic functionality and button configuration, but claws and scythe do not play in the same exuberance one bit! One relies terse combos and heavy hitting long range capability while the other is up close and personal and very erratic in movement. That's the easiest way to really say about Ayane, Momiji, Kasumi, and Ryu.

But as I have mentioned, the downside with the addition of these two is that only Ayane gets a part in the campaign as a playable character. That may seem like solace for some however her miniscule part(two levels to be exact) doesn't entirely do that much justice to the flow of the original game's condition. Still, having unlimited access to all four characters during Ninja trials and chapter challenges isn't something to ignore(may I add there could be one customized Shinobi? Isn't really much, but I guess the character count is five not four). That's still an improvement in contrast to NG3.


The improvements from the original version of Ninja Gaiden 3 are leaps and bounds but forgive me for not being zealous when comparing it to the second game. They didn't do too much and the reason why I am so enamored with Razor's Edge is because it is almost an immaculate twin of Ninja Gaiden 2. So thumbs up for bringing it back to its roots, thumbs down for not ascending any higher. But I will give it the praise and a good score because I am addicted with the trials and the chapter challenges. All in all, it's fun! That's all that matters!

8/10

Graphics: I have no idea why I was so harsh in regards to my scrutinizing with the original game. Maybe I'll point out the whole 'not-so-different-from-Ninja-Gaiden-2' statement. Graphically, it still looks like the game before it so that part isn't entirely a good thing but to me it doesn't exactly makes the game abhorrent. Tecmo spends a lot of time on their exasperated women like Ayane and Kasumi so that part I won't shun down. I can appreciate them, though they could tone down on the the bouncing breasts! 



Cut scenes are something to nod my head. Palatable for the eyes and they do the aesthetics of bloody anime justice. The in game combat graphics are vibrant when going with the special affects but gruesomely bloody when the Ninjas do their visceral line of work. To chime in with the art of affects, the enemies sometimes have a good flavor to them but the words 'sometimes' is a prominent factor since zest mostly lies with bosses rather than the minions. For the most part, minions are recolored and they recycled enemies from the second Ninja Gaiden. Common thread with the rapport of the two games seems like. The environment can stand on the same notion as the enemies; sometimes enthused with effort while there are more than enough areas that seems rather bland or not exactly the type to elicit an awe factor.


Perhaps the biggest downside of Ninja Gaiden 3(both original and Razor's Edge) is that the visuals don't exactly hurt the eyes. It's actually a bit pass mediocre. What is detrimental is that once again, the second and the third game doesn't have a distinct(if there is at all) difference. Again, it's good in some ways, but in the grand scheme of things, no improvement isn't a great thing. With that said!

7/10

Voice acting/Audio: I would like to say that I am on the same notion in regards to this section from my original score. Though I can't believe I seem to have missed it but, there is a familiar voice in here from a very loved game of mine! Mizuki, the female supporting role is none other than the voice of Liara T'sonni. Easy to distinguish her voice since she made very little(or was told to) to shift her voice to the role of this character.

Other than that the cast of voice actors aren't all that memorable. Momiji's voice seems to be different from the second game and I wasn't really a big fan of it. Ayane's was mediocre; fits her character well enough and Kasumi barely had any dialogue. Mere grunting and such are the only thing that omits from Kasumi and Ryu Hayabusa talked too damn much for a Ninja. Audio itself was alright; same ambiance as Ninja Gaiden 2, so all in all, wasn't exactly the highlight of this game even with Razor's Edge addition. Though the score will be slightly better for this game.

5/10

Difficulty: I remember the last game's rather moronic AIs. Aside from a few bosses in the last version, Ninja Gaiden 3 seemed like a step down from its former stature of difficulty. The qualms of the hardcore fans of Ninja Gaiden must've reached the right ears since Razor's Edge delivers challenges and frustrations. While the bosses that kept their difficulty caliber in this version, the minions have a bit more of an intelligence and they are harder to hit. Specific enemies have certain armory or protection that makes them invulnerable against certain techniques that the Ninjas have.


What the last version made Ninja Gaiden to be just a mere hack and slash, this version made sure that what must astutely be aware of how to go about a certain crowd or a lone enemy before rushing in because death would be a most likely outcome. While the usual flow of the campaign usually has areas where life will be replenished in full so dying isn't as much of a result, the ninja trials are indeed where it would be behoove for players to really pick how they would eliminate their enemies and how they go about with things. While the acolyte level offer mediocre challenges, the next ones after are a bit strenuous and for someone like me isn't exactly a one time deal unless I get 'luck'.


Overall, I really like what they did with the difficulty and the challenge is funner since there are more options and variations to delve into.  I wish they did that the first time around so I wouldn't have elaborated just how much of a debacle the last version was!

8/10

Overall: 



The first version I tried with vehemence to enjoy. I played through the game thinking, wishing, and rooting for he innuendo of improvement. Alas it wasn't what I had hoped for. It's highly plausible that it's too late for reconciliation for a lot of people with this game even with the modifications, but at least for me it gave a bit of joy that there was some solace to be taken in a game that I was/am a huge fan of. Does it take the addition of sensual characters to be playable to get redemption for me? No. Well, yes in a way, but not entirely.


At the end of the day, I look at a game that was bad and how much I played it then compare it to the newest version and suffice to say I gave this game, still giving this game a lot of time. Now was it exactly wise to spend about half the price of the original for this one? Probably not. But if I'm going to be playing it for a bit then it assuages the double buying I just performed.

7.5/10

Thursday, May 2, 2013

My Words On:


Story/Plot: Fighting games aren't popular for their story. The usual flow is terse, incoherent, and usually have a potent feel of it being rushed. The casual tactic when it comes to fighting games is the gameplay and the multiplayer capability it has to offer; the longevity of pitting one's mettle against others online and locally. Some of the most popular and long lived fighting games care not to change the idea of this stigmata because it's all about the fun factor of the gameplay. Injustice makes a stand for this genre and steers away from that more than norm idea; and with the substantial amount of lore that DC comics can delve into, it's only right that Injustice has something more than decent to deliver!




There would be a usual formula to a DC comic book based game/movie of course that involves Superman(and I'm not DC hating, Marvel seems to have the same redundant formula going about especially with how much The Avengers sky rocketed) which involves the ever so evil genius Lex Luthor, some Kryptonite, Superman and Lois, then of course the Justice League. So there is no way around the notion that there will be some of those of course; Superman being the heavy hitter of the JLA, how can he NOT be there? Lois, Luthor, Kryptonite, all of these are for sure involved but the great thing is that Injustice swerved away from the usual tandems of the expected and the created story and its twist is actually enamoring! They really concocted something that is comic book friendly, zestful in character fan service, and the sparse 'solo' of each characters involved really had some good homage to them.


Some of these characters don't get their justice until one plays through the 'classic' play through; characters that were bland in the main story mode like Hawkgirl will get her attention in the said play through if the player decides to delve into that route. There will be a couple of images and tap a bit into the background of how and what nots in regards to the storyline of the game. Though frankly, much like A LOT of DC main story lines, it's all about Superman and his endeavors; at least that's how I feel like. Rivalries are hardly fathomed, but I suppose for Batman and his conflicts with Joker and Harley Quinn, it gets enough attention in a world so grand and filled with possibilities.


It's for sure a DC fan teaser in regards to the game's plot. But I can only surmise that there will be enough hardcore comic book fans that will shun down on what this game tried to do. But can't please everyone but I will remain vigilant that this is one of the best stories a fighting game has had to offer.

8/10


Gameplay: So this is the bread and butter of fighting games! For those who are familiar with the makers of this game, they are the creators of Mortal Kombat; and of course everyone SHOULD know that Mortal Kombat is one of the hard hitting fighting games for the past few generations of avid fight based gaming. So there is some pretty good background behind this game; it's not the first rodeo the makers rode. With that said, personally, as a Street Fighter Fan, I wasn't TOO enthused with the fighting gameplay at first. My prowess with the SF genre somewhat disdains my skill to adapt fully with the Mortal Kombat based engine. I thought I was going to have problems.


Just like I discerned long before my final decision to purchase this game the gameplay is indeed Mortal Kombat ambiance but placed in the capable hands of DC characters. Twenty four DC characters to be exact! Each different, and each paying some good homage to their comic book selves! The very well known characters like Wonder Woman and Batman would have their trademark weapons; the Amazon and her lasso(and with the New 52 her sword and shield becoming more prominent) while the Dark Knight having his gadgets on the whim. Then the less known characters like Hawk Girl having her mace and then Raven being able to use her dark arts quite exuberantly. Nether Realm did an eloquent job displaying the heroes and villains with their trademarks and at the same time smoothly connecting them to the fighting world.


And while all characters play differently for obvious reasons, there are the basic functions of trademark techniques that can be applied with button combinations. Along with the regular melee of light and hard strikes, techniques can be linked and the player can create a hard hitting combos that can be as detrimental to their opponents while at the same time be aesthetically pleasing. Being able to time the movements are the key to making cohesive combos and the more the player is able to connect move per move, the more damage one will inflict(obviously).


And what is a fighting game without super moves? Nether Realm made sure to have this as part of the player's ammunition! Again, paying homage to each character, the whimsical and somewhat redundant sequence can be accessed by pressing buttons together! Damaging and lengthy, these moves can be a HUGE factor to end the match(to lose or to win). While not particularly hard to execute for a fighting game's standpoint, there is of course the notion of timing correctly in order to inflict such long animated sequence.


A unique essence that this game has is the 'wager' system which of course is all about how much 'super move bar' the player has accumulated and how much s/he is willing to put down against his/her opponent. It's basically rock paper scissors to an extent. Nether Realm of course puts its 'interactive environment' signature but puts a bit more zeal into it! Simply put, walls can be broken and depending on what stage there are different outcomes! Arkham Asylum's walls will have Batman villains Croc or Scarecrow inflict damage on the victim while stages like Metropolis will have flying cars that can be used to hit one's opponents. If not for damage value, the interactive environment does add a jovial sense of victory/loss and some stages offer DC fan service! Again, not too difficult to do, just a matter of knowing one's position and timing!


Oddly enough in the story mode, there is a bit of QTE involved. Very scarce, but enough to kind of smirk at the idea that quick time events are becoming more and more popular. Nothing too great and the game's story mode could've lived without it.


The game on it's own was fun and I will be playing it for a while since it getting old isn't in the near future. I do enjoy just how bold this game is and it tried a few things a lot of fighting game can't really implement in their formula. Great job nether realm! You made my first fighting game purchase this year very well worth it! 

9/10

Graphics:


If only the gameplay art is as good as the mode selection background is then this game would be getting most visually pleasing of the year! But of course, it's only a means of decoration and not actual gameplay. With that said, I'm not going to complain much at all since the game itself looked great! The in-game cut scenes have a bit of an awkward pace to them; again it wasn't abhorrent, but it was just a bit misplaced in certain statures I think. But again, it served its purpose.

Combat graphics were amazing. Vibrant and full of life, each sequence does well to adhere to someone like Green Lantern who uses green light to conjure up whatever weapon his will can take him and all the while keeping someone like Solomon Grundy true to his undeadl-y and immortal way to pommel someone to bits(though he is a rip off of Hulk with his lines; then again, Hawk Girl saying "Time to put the hammer down"?). Each character has their alluring qualities to them and Nether Realm made sure to capture the deviously innocent visage of Harley Quinn as well as making sure that Doomsday keeps his  ugly rock like face! The interactive background also did the game Justice; the more the player and his/her opponents duke it out, the more damage and chaotic the said background can be. 


This game deserves a good rating graphically. Again, I have no real complaints. 

9/10

Difficulty: Once can only capsulize the difficulty level of this game in two categories. I'll start with the campaign side of things. First and foremost, getting the hang of the game, the mechanics, the timing, the wager system, etc. takes a decent amount of gaming. Then of course there's getting accustomed to a certain character that is palatable for one's fighting style, then getting to know each level and how to use the interactive environment to his/her advantage. There is a myriad of things one must really get a grip on before actually diving into the campaign mode which, on its own(on normal difficulty) isn't TOO bad. My main qualms is using characters I don't necessarily concur with; then of course certain characters are much more of a nuisance to deal with and so it could raise the level just a bit.


Online gaming is a different beast altogether since there are various range of gaming calibers one would encounter! I for one isn't the best player out there so just like my experience in MvsC3, I will most likely get eviscerated by the plethora of players out there. Skills of other players will probably be the bane of me as well as cheap tactics that other players would conjure up. Then again, winning with no qualms of dignity is usually a norm in the online gaming world so one shouldn't be appalled at that experience.

This game could really push one's mettle or perhaps drive one to the limits depending on the threshold of the gamer. I for one don't have that much patience online so I'll probably play, get beat a few times and then call it quits for a bit. All in all though, it is a game worthy of a challenge.

8/10

Voice Acting/Audio: Kevin Conroy reprises his role as Batman which is always a plus! And surprisingly, Jennifer Hale comes in as Hawkgirl which is also a great addition to the voice acting crew.   Reaffirming her role, Tara Strong comes back as Harley Quinn which of course is also a plus. The rest of the crew aren't that bad, though I would have my preference like Nathan Fillon being Green Lantern and of course Mark Hamill as the Joker would've been scintillating, but again, can't have everything our way now can we?


Dialogue seems fluent and not so asinine so good actors and mediocre ones are put to good use so again in that avenue of the game it takes flight. Music has a bit of presence behind it, though it sometimes abates the feeling of the intense comic book vibe rather than make it more intense. The reverberating sound of fire power, whips slapping, swords slashing, and water running rampant accentuates the chaotic battlefield real nicely so there are no qualms on that end. Again, a solid area as well; me not having Nathan Fillon and Mark Hamill does put a hamper in me being completely enamored by it, though I suppose Joker and Green Lantern did a good enough job to make me somewhat retract my rather harsh judgement. 

Tara Strong; Yup. A winner. 

7/10

Overall: Iconic comic book characters placed in an environment adequate for their destructive battle, diabolical plans of some of the world's most nefarious villains mixing with the morals of super heroes, combat that can pervade in many different paths depending on player's choice character and ability, of course I'm not going to exude the notion that it is also visually appealing! In the grand scheme of things, Injustice did a fine job laying out a comic book fighting game that stuck with the comic's roots as much as it possibly can! And that's one thing I do appreciate, just by the character's techniques and the way they fight, Nether Realm did spend some time making sure it would hit some good notes with Gamers and Comic Book geeks!


The roster on its own has plenty of exploring to do and that's not even counting the idea that there will be DLCs on the way with additional characters! Then if you are anything like me, even the alternate outfit will do some justice since I am a fan of variations when it comes to apparels! Longevity is a potential for this game and since it's a breath of fresh air from my usual Capcom-fighting-genre-yearly-purchase, I would surmise that it would for sure have a bit more life since it is a breath of fresh air. All in all, I'd say if this was the only fighting game I bought this year, I am satisfied.


With that said, I may have a 'final score' for this game, but my ranting is far from over. In the coming months(and in my spare time if I have some) I will be jotting down some notes on this game; if I ever steer away from trying to 'level up' my prowess with Hawkgirl, I'll be trying out other characters and depending on how prominent they are, I will for sure have a bit of words in regards to them. Anyways.

8.5/10