Showing posts with label Normandy. Show all posts
Showing posts with label Normandy. Show all posts

Sunday, June 16, 2013

Bishoujo: Commander Shepard

BigBadToystore
She has indeed arrived! Commander Shepard in her Bishoujo adaptation! Been gawking at this bad girl for the longest time now and because of a certain special occasion, I finally have her in my possession! Armed and ready to add some more Mass Effect Badass'ness!!!!


Again the boxes of Bishoujos are always something to marvel at! The transparent cover and the art style is again tempting to leave such statue in their respected box, but again, I'm no longer THAT type of collector in regards to certain ones.


Interchangeable arms allows for certain 'action' postures. The famous and ME3 exclusive omniblade returns and for the variant arm is the M55 Argus Rifle(barely used it in ME3, honestly). As impressive as that 'minor' addition is in this statue, one thing that really got my collector senses on haywire(the good way) is the fact that they added a little bit more attention to 'detail' with these:


Yes, you discerned correctly! One can change the base's 'design' and make it either paragon or renegade! One just merely has to open the bottom part of the base and place whichever insignia one would find adequate for how one played. Honestly, I was mostly paragon, but the renegade fits the color scheme so I know which one I went with.


Details on the face isn't something I would say adheres to the Jane Shepard that we know in the game(the default one, of course). She is adorned by the common 'face' of anime which is 'perfect', immaculate facial texture, and did I mention if looks could kill? I suppose they managed to get the hairstyle, but other than that, it isn't the prominent FemShep.


The omni posture looks intimidating enough. Truth to be told, the details on her armor is immaculate to the game with all the ridges and the panels. While Shepard's armor has always been on the 'skin tight' side(which makes it more appealing for the female version), it always has that 'armor plating' look to it which makes it convincing that she can take a few rounds or so. That or her invisible shields can do the trick before her armor!


Side profile and back side does her justice as well. My only small gripe is that I wish that they spent some coloring on the area where there is lighting(closer to her shoulder blades). Red coloring would do well with it, but again, no real worries on that part.


Not that there would be a substantial difference, but it's nice to add in the variant of this Bishoujo. With the renegade stand and the M55 Argus, let's see how she looks, shall we?


Not much of a difference I know. But again, it does shifts perspective a bit with having a gun instead of an omniblade. With that said...


I should go.... and place her amongst her fellow N7 collection!


The shelf itself is starting to get vibrant more than ever! Loving the addition of both Mordin and Jane Shepard for this month! If I add another N7 related toy, I will have to do some reorganizing. 

Tuesday, April 9, 2013

The Mass Effect Shelf

The Game Room
I know what you are thinking: "Is there anything new?" The answer is: "No". Just felt like venting about this shelf. Despite how sparse it is in contrast to my other shelves, I still feel that this is on my top five of my favorite shelves! 

ShepardTali'Zorah

FemShepGarrus
There isn't a playarts Kai that adheres to the Mass Effect mythos out that I am willing to buy. There is an Ashley williams, but that can stay on the back log(when she sells for a thrift price). Believe me, I am more than enthused with the idea of adding something in this shelf since it is a bit on empty when comparing it to my other shelves. But frivolous spending is not entirely on the budget as of right now.


Friday, January 11, 2013

"Lady in Red"



The 'Red Shepard'. Suffice to say, I'm still on ME1 and I am enamored by the 'assassin' armor that you get as Commander Shepard. The whole N7 ideal in the shade of blood red is rather flattering, to say the least. So just to entice my own want to have a 'Gemini Mark' in the Mass Effect lore, I'll have to say that the 'mercenary' armor did me justice this time around! There are some things in regards to armory that is better in Mass Effect 1 than it is for the other ones.


One of the things I also liked about Mass Effect one's customization is that if one particular armor fits your aesthetics, one can find (though sometimes frustrating how tedious it is) a stronger version of it so suffice to say it's almost like an all around and all time duds! Though I suppose there is a trade off since there is a bit more leeway in one's looks in the other Mass Effects; but it's mostly for Shepard. Still though, this armor is rather enticing.


It does however take away from the whole 'N7' attachment with it being a separate armor altogether. One has to keep the 'onyx' armor if one wants to have the insignia of Shepard's most famous title.



Nothing like saving the world in the shade of blood red however, it is rather enticing.




Well, that concludes my whole blog about how enamored I am with this armor. 'Arin Shepard' does have a way with adorning Blood Red, doesn't she?


Wednesday, January 2, 2013

My Words On:





Story/Plot:  The game is about Commander Shepard's first few endeavors. The time when she uncovered the beacon, became the first Human Specter, met the recognizable faces (Tali, Garrus, Liara, Ashley, Wrex, etc.), discovered about the Reapers and the ongoing eradication of organic life, and of course the first time as the player that we are introduced to the lore of Mass Effect. Since this is the beginning of what becomes to be one of gaming most enamoring Western RPG, the roots it came from deserves no less of a merit for what its sequel accomplished. Any game that goes through half a decade on the making always has its roots, so suffice to say, the first game is indeed noteworthy of a positive appraisal.

10/10

Gameplay: One of the things that I feared about replaying the original Mass Effect is that it won't be as enthralling as ME2 or ME3. So truth to be told, it's not as refined as the last two games. It went through some polishing and A LOT of scrutinizing; it was a heavily RPG based game from battle sequence to dialogue than the last two (especially the third). Looking at it from that angle, it seems as if the developers shaved off the RPG element and made it more of a shooter. While at some aspect, that could be bad, but truth to be told, the gameplay was indeed MUCH better on its final days. As it should be. But the one thing about the first game that is indeed what makes it a bit more fun in my eyes is the fact that IT HAS a HEAVY role playing aspect! Customization was a bit more free, dialogue seems to have more choices (a real feel that you are playing the role as YOU in a Mass Effect world), and then it seems that one REALLY has to know how to partner up and use each character to MAKE up a good team rather than just whoever won't matter as much (aside form insanity levels, putting whoever in your party doesn't have as much weight in the last two games).

Abilities aren't as easy to manage and 'one click use'. One can only map a single power which again, makes the feel a bit more RPG since one has to break the rhythm of shooting, duck and cover kind of ideal. While again, I don't mind that, I would rather still enjoy having three buttons for power usage rather than just one. Implementing actions are a whole heck of a lot more tedious and less fluid, but again, I'm not going to admonish them much since the game was the first adaptation in the series. This same critique of the past goes the same for the cover system! Choosing how to cover or what not was a bit more useful later on and not to mention, squad mates seem to be a bit more keen when it comes to taking cover(in the last two games), shooting, and durability seems to be a bit more dependent on their armor; which HAS to be maintained by the player!

The Mako! This part of the gameplay is a coin toss.
Again, still a fun game. Replay value in my eyes is still off the roof! I won't shun away from the improvements that the next two games made, however, I was still able to step away from that standpoint and appreciate this game on its own even after years and years of being spoiled by 'so much better gameplay'.

8.5/10


Graphics: When analyzing games like this that has already gone through the years in comparison to its more recent sequels, I can't hardly say that it would be fair to judge the aesthetics on today's standards. Mass Effect 3's graphics of course is far superior, but again, that is the present! So suffice to say, at it's time, Mass Effect has a LOT of qualities about it that makes it great visual wise. For its time, it does its justice. Though again, I don't think I can give it proper score so I'll just end it there.

Still a good looking one despite it being a 'back then' graphics.

Not Applicable






Difficulty: The one thing about ME1, the first time around is a bit more relentless on normal compared to the first two. Perhaps its the engineer class that I chose to be, but it seems that enemies are far more of a challenge in the beginning of the game. Of course once I started attaining stronger weapons, better armors, and better upgrades, enemies are easier to take down; going to go through it on Hardcore and see how that feels... But one thing about this game that is a bit more of a strenuous task is the fact that one has to pilot the Mako; now don't get me wrong, at times it had its fun zone or what not, but truth to be told, the amount of time one HAS to spent on that darn thing is rather annoying. Durability isn't exactly its forte and one can discern when playing on much harder difficulties that this damn thing will simply disintegrate with a few shots from Geth Colossus.

Armor and weapon upgrades in the first game makes MUCH more of a prominent affect and the player has to be a bit more prudent when equipping combinations or what not.  Knowing what to equip on all of your squad mates(or at least those you bring into battle) is wise, suffice to say. Armor may have had some sort of factors wether or not battles in the last two would be easier or what not, one can TRULY say that upgrading the installments and putting on armor that may not be aesthetic but strong in attributes is what makes and breaks the game. Having a plethora of 'old' weapons is the norm for Mass Effect, which again, is clutter, but somehow it really makes 'equipment management' fun on it's own right. Again, it gave the whole game an RPG feel far more than the last two as well as having factors to whether or not the game will be tedious or close to a cake walk.

Still haven't really played it on harder levels. Just barely started on it so my opinion in regards to it might be updated later on. 

8/10


Voice/Audio: It's pretty obvious to hear the VA's of Mass Effect at their 'younger days' when voicing their particular character. While I'm not going to take anything from their performance since they were still able to omit emotions, personality, and convincing duress, but what I am trying to point out is that their experience with their characters grew as the years went on. Their caliber is far more enticing when we finally reach the third game. Yet despite the fact that the difference is pretty obvious, seeing the characters again for the 'first time' and hearing the 'speak' is still nostalgia. The game itself still has a plethora of well talented voice actors to say the least.


And while the voice actors still hold a sense of nostalgia for me, the audio still remains as it was to me in the last two games. Not a terrible soundtrack, but again it falls a bit more in mediocre. I won't exactly put down the game because the voice acting and the audio was well into play so suffice to say, there isn't really much to talk about in that department. I am the type of gamer that merely 'hears' the music if it is something REALLY enamoring. Still, the 'world map' or should I say 'galaxy map' tune still brings for a reminisce through the years of 'gap' between the games... 

9/10 

Overall: The experience of Mass Effect in its early days is still as enjoyable as the later games. Honestly, it's a testament that this series is indeed what games should be about in my book. While far from a perfect game with all the obvious modifications in went through, Mass Effect was still the one that paved the road for one of bioware's most hard hitting games. I find myself still wanting to play this game sometime soon just to clean up on my 'road to platinum', but there little easter eggs here and there, the nostalgia, the feeling of being 'reintroduced' to some of the quirky conversations and each character's point of view through certain missions or what not... suffice to say, this game will always hold a special place in my gaming life and it has and it will survive the test of time.



10/10




Monday, November 12, 2012

Normandy Model


Wow! A Normandy Ship model from the game itself!!! Isn't it breath taking!!!



So my rather sarcastic tone behind my words there just reflects the fact that I must've misconstrued the exact measurement of this said model. It's rather TINY! I mean, don't get me wrong, I love it because it's a nice addition to my rogue of Mass Effect decor. HOWEVER ...


See what I mean? Kind of makes me laugh, but I'm not a spoil sport. It works out just fine considering that once again it adds something to my rather empty Mass Effect shelf. So suffice to say, I'm not complaining that much. But for the price I paid for it, I was hoping that it would at least be bigger than Garrus' sniper gun!

Well, anyways. Tali'Zorah, you coming out soon?!

Friday, June 29, 2012

Mass Effect 3 Extended Cut


It is a known fact that one of Mass Effect's most critiqued and infamous part was the ending. While the game and the series as a whole had been successful in more ways than one, the decision to end the series the way it did was indeed less than satisfactory. To me it  didn't quite capture the game's epic vibe. The end was abrupt and was very obscure when it came to giving details. While my review on Mass Effect 3 was indeed praising it for every bit of great game that it is (My Words on Mass Effect 3), I did mention the fact that its success was indeed shadowed by the ending.

Needless to say the Mass Effect community was in an uproar and there was a huge backlash. The reception was negative and the voice of many couldn't be helped but heard. After some apologies and some odd three months later, Bioware came up with the extended cut which was free and it addressed all of the gamers' complaints (to me they were all pretty valid). What this DLC did was indeed put solace in everything I thought was wrong with the way the ending was executed. I won't go into details because I have yet to really finish all three, but the ending I chose which was control for my Male Vanguard was rather comforting. It made me feel like the ending I chose was indeed a path I picked.

There were many scenes to involve some of the characters since that was one of my main inquiries was 'wtf' happened to everyone? There was also more dialogue in Shepard's point of view and it also gave more explanation to what happened to the rest of the galaxy after the mass relays were destroyed. All in all, the details and the description made it well worth it!

When I have seen all four endings (yes four), Perhaps I can give a better opinion on the overall product. But as of right now, I am quite pleased with what they did and the ending I chose. It brought tears to my eyes and a pervading feeling of accomplishment in regards to this epic game!