Story/Plot: The game takes place at the same time the first Darksiders was happening. So while War strived to clear his name on Earth, Death was off to another realm trying to undo the extinction of man. On this same note, the player is given a bit of light (and I mean a bit!) to the Horsemen's past and a bit on how they came to be. The most powerful horsemen himself, Death, had plenty of spotlight to share in their archaic past. His means of slaying comrades in arms for the sake of the Councils' orders becomes a burden that he carries throughout the whole game and many entities, Angels and Demons alike admonished or praised him for the many that had been slain in his scythes. Of course throughout the whole time, Death is often reminded of his mission to clear his brother's name and he seems to have very little, to no qualms in keeping that goal in mind.
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| Demon... |
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| ...Or Angel, many knows the name of Death. |
While the game itself has a pretty interesting concept that could delve into many aspects of myths and theology, it is still hardly executed in a way that a player can really feel Death in his endeavors.. Death on his own is the harvester of souls so one can fathom that emotions are absent in his being, but the game decides to give him a bit more personality and sometimes the nature of his namesake and his task and the inner struggle the story decides to paint on him becomes an oxymoron; one that doesn't even bode well to mix when trying to convey a story with 'inner demons' and the need for redemption.Now while in the grand scheme of things the game doesn't exactly have a terrible story. In fact as a person who had always been enamored with the Angels and Demons' means of constantly waging war with each other and somewhere along the lines the humans get the strife of their swords crossing, I do want to say that there is some bias adhering to this. The 'chapter' summary or even the story telling somewhere in between is in fact more than interesting and adds flare however, to me Darksiders I had more ring to it since I did like War better. That and I felt his emotion truly fit him and his persona was indeed more than adequate. There were more than enough times I found myself less caring for the story and wanted to get on with some fighting because of how bland or how inept Death's persona can be. So with that, I present my judgement on this said game.
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| It was an interesting story; glad they continued it with homage! |
7/10
Gameplay: I will always have a place in my gaming heart when it comes to 'hack and slash' type games. They are simple at most times and they offer a plethora of rewards for cutting down the masses that frivolously attack with no sense of real good plan. So I might be just sprouting up my experience from a certain game/s that fit that genre (may I say the Koei brand and their MANY manifestations of Dynasty Warriors?) since Darksiders II does offer something like that; but it is pretty clear that it has more to the core that simple and mindless button mashing, and no, I'm not just simply saying that because it has the other elements of an RPG, not at all. On the simple statement, even in essence of the fighting, Darksiders can get deep.![]() |
| Melee with his scythes. |
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| Long range with the gun. |
Deep in terms that there is a seamless transitions between using all of Death's capability. Truth to be told from the way I remember the first game with War, his brother Death has the same 'set of moves'. The traditional, strong but swift main weapon (War being his sword, Death being the scythes), and the strong button that is more giving in terms of customization. Then in terms of long range, Death is also given a gun like War and all at the same time the possibility of 'magic' and special abilities are also within the player's whim as long as one has the mp for it.So for the most part, Death is covered in the wide arrays of weaponry. And if that isn't enough, Death's ultimate 'Grim Reaper' form (one that he uses so exuberantly in cut scenes) also adds to the arsenal; of course such a strong and potent move requires building up.Evasion tactics are also at play as well as abilities that help boost defense or offensive status. So in the avenue of combat, the player has plenty of choices on how s/he wants to use the Pale Rider. One can even choose how Death can be in the abilities' department for it's customizable how one chooses to built up his skill. One can pretty much be a potent 'magic/necromancer' or be more of a melee, up close 'warrior/harbringer' kind. The skill tree is on the player's choice as well which means fighting in Darksiders II can be all about the player's style.
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| Climbing, an inextricable part of every world. |
So gameplay, Darksiders II doesn't fall short to my expectation. It could have felt a bit more distinguishable than the first, but hey, it didn't die out in entertainment as the protagonist's namesake.
9/10
Graphics: There is something to say about a game that makes no effort to add the gore that a genre and a mood like this MIGHT require but still succeeds in pleasing the visage in its own way. Darksiders 2, much like its predecessor kept the vibe of this comic and medieval aesthetics along with the theological mood all around it. As I dig into the characters that are lively and filled with exuberance from their own respected myth, one can discern that these are not your saintly Angels and Demons.
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| The creativity of this certain Angel and the whole aura within his realm... |
While the Angels hold to some of their Angelic and rather Holy aesthetics, they are still well depicted as being warriors on their own right; each of their magnificence is thought out to fit the ever so devious world. The demons held true to their more aggressive and sinful nature and can even live up to the stereo type with horns and such, but they themselves are given more of an aggressive tone. And these are just two examples of the breeds that do exists in the game, the others hold the same art that holds deep in respect in regards to their race. There isn't too many of them however what they do have brings forth good nature and very good impression.![]() |
| From hell.... |
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| Death and Humor? The voice plays that oxymoron quite well. |
Voices held their own, background music had a very concurring mood, sound effects added to the flare of gameplay, I'd say this was a good area of the game. However there isn't much to say in regards to something within the sound that elicits a major aura of praise, but as I mentioned earlier, I'm not going to complain about it. Not the trophy giving part, but for sure it won't be the one to bring this game down!9/10
Overall: I enjoyed the game for the most part. One things I abhorred about the first are for the most part reduced (the puzzles pretty much) while the elements that made War's story and endeavors interesting are kept in. One thing I would say is that the story is still one of those mediocre at best but possibly leading up to something critical. As to what critical that could be, one can only fathom. There are two Horsemen left that are barely scathed in the story, so will there be a 3rd and 4th installation? Will the next two live up to it? One thing for certain, while I give this game a generous and rightful score (in my opinion), if the next game/s doesn't offer a much more distinguishable difference, then my score on that said game may not be like this. But who knows? I might enjoy it just the same.
8.5/10
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| Who is next on the spotlight? The girl maybe? |
















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